Boneyard Tools

Momentum Calculator

This calculator solves the linear momentum relationship p = m times v. Pick which quantity you want, enter the other two, and it returns the missing one. An optional force and time box also computes impulse, which by the impulse-momentum theorem equals the change in an object's momentum, all in SI units.

How to calculate momentum

  1. Use the Solve for menu to choose momentum, mass or velocity.
  2. Enter the two known values in the fields that remain.
  3. Keep velocity signed if direction matters; mass must be positive.
  4. Read the solved quantity in the highlighted result card.
  5. Optionally enter a force and a time to also see the impulse in newton seconds.

Examples

Momentum from mass and velocity

m = 2 kg, v = 3 m/s
p = 6 kg m/s

Velocity from momentum and mass

p = 30 kg m/s, m = 6 kg
v = 5 m/s

Impulse from force and time

F = 10 N, t = 0.5 s
impulse = 5 N s

Frequently asked questions

What is linear momentum?

Linear momentum is an object's mass multiplied by its velocity, written p = m times v. It is measured in kilogram meters per second and points in the same direction as the velocity, so it is a vector quantity.

What is impulse?

Impulse is the force applied multiplied by the time it acts, J = F times t, measured in newton seconds. By the impulse-momentum theorem it equals the change in an object's momentum, which is why a newton second and a kilogram meter per second are the same unit.

Can momentum be negative?

Yes. Momentum takes the sign of the velocity, so motion in the direction you have chosen as negative gives a negative momentum. Mass itself is always positive, which is why the tool rejects a zero or negative mass.

How do I find velocity from momentum?

Rearrange to v = p divided by m. Set Solve for to velocity, enter the momentum and the mass, and the result keeps its sign so you can read direction as well as speed.

How do I find mass from momentum and velocity?

Use m = p divided by v. Choose Solve for mass and enter the momentum and velocity. Velocity cannot be zero here, since dividing by zero has no answer, and the resulting mass must come out positive.

What units does the calculator use?

SI units throughout: mass in kilograms, velocity in meters per second, momentum in kilogram meters per second, force in newtons and time in seconds, so impulse comes out in newton seconds.

Does this handle collisions between two objects?

No. It works with the momentum of a single object. Conservation of momentum in a collision needs the momenta of both objects before and after, which is a separate calculation you would do by hand or with a collision tool.

Why must I enter both a force and a time for impulse?

Impulse is force multiplied by time, so one without the other is undefined. Enter both to get a result, or leave both blank to skip the impulse and just solve the momentum relationship.

How are the results rounded?

Values are rounded to nine decimal places, which is effectively exact for everyday inputs. That precision means clean inputs like 2 kilograms and 3 meters per second return a tidy 6, with no floating-point noise.

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