Boneyard Tools

Projectile Motion Calculator

Enter a launch speed and angle to find how far a projectile travels, how high it climbs and how long it stays in the air. The calculator uses the ideal, drag-free equations of motion and lets you change gravity or start the object above the ground. A 20 m/s launch at 45 degrees, for instance, carries 40.77 m and stays airborne 2.88 seconds.

How to use the projectile motion calculator

  1. Enter the launch speed in meters per second.
  2. Enter the launch angle above the horizontal in degrees.
  3. Leave gravity at 9.81 or change it, for example 1.62 for the Moon or 3.71 for Mars.
  4. Set a launch height if the object does not start on the ground.
  5. Read the range, maximum height and time of flight cards.
  6. Press Copy for a tidy three-line summary.

Examples

Ball thrown at 45 degrees

v = 20 m/s, angle = 45 deg, ground level
range = 40.7742 m, height = 10.1937 m, time = 2.8832 s

Thrown straight up

v = 20 m/s, angle = 90 deg
range = 0 m, height = 20.3874 m, time = 4.0775 s

Launched from a 2 m platform

v = 15 m/s, angle = 30 deg, height = 2 m
range = 22.8714 m, height = 4.867 m, time = 1.7606 s

Frequently asked questions

What formula gives the range of a projectile?

From ground level the range is R = v^2 x sin(2 x angle) / g, where v is the launch speed and g is gravity. With a launch height the tool instead multiplies the horizontal speed by the full time of flight, which lands the object farther.

How is the maximum height found?

Maximum height is H = (v x sin(angle))^2 / (2 x g), measured above the launch point, plus any starting launch height. Only the vertical part of the launch speed contributes, so a flatter throw peaks lower.

What changes when the projectile starts above the ground?

The flight time comes from the full quadratic for vertical position rather than the symmetric ground-level formula, so the object spends longer falling and travels farther. Set the launch height field to model a throw from a cliff, table or platform.

Can I model gravity on other worlds?

Yes. The default is 9.81 m/s^2 for Earth. Enter 1.62 for the Moon, 3.71 for Mars or any other value, and the range, height and time all scale accordingly.

Does this account for air resistance?

No. These are the ideal projectile equations with no drag, which match textbook problems closely for dense, slow objects. Light or fast objects like a feather or a golf ball at speed deviate because air resistance becomes significant.

Which launch angle gives the greatest range?

From level ground the range peaks at 45 degrees, because sin(2 x angle) is largest there. Launching from a height shifts the best angle slightly below 45 degrees, since extra fall time rewards a flatter, faster trajectory.

Why is the range zero at 90 degrees?

A vertical launch has no horizontal speed, so the object goes straight up and comes straight back down with zero horizontal travel. The height and time fields still update to show how high and how long.

Does the projectile's mass matter?

Not in this drag-free model. Gravity accelerates every mass equally, so range, height and time depend only on the launch speed, angle, gravity and starting height, not on how heavy the object is.

Is anything uploaded?

No. The equations run in your browser, so the values you enter stay on your device.

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