Boneyard Tools

How to price 3D prints for customers

A practical pricing method for makers: cost the print from filament to labor, choose a fair markup, and quote profitably without scaring buyers off.

Start from true cost, not a guess

Many makers pull a price out of thin air and either lose money or lose the sale. A better path is to build the price up from real costs. Take the filament weight and print time straight from your slicer, add your spool price and power rate, and include the wear on parts that degrade with every hour of printing. Only once you know what the job actually costs can you decide what to charge on top.

The four cost buckets

Every print breaks into filament, electricity, machine wear and labor. Filament is usually the largest and easiest to nail down. Electricity is small but real on long jobs. Machine wear is the one people forget, yet nozzles, belts and build plates all wear out and should be spread across print hours. Labor covers your time slicing, starting, monitoring, removing supports and finishing, and it is often the biggest hidden cost on detailed pieces.

Choosing a markup that sticks

Markup is not greed, it is your buffer against reality. Prints fail, filament jams, and a customer sometimes wants a reprint. A markup in the range of 30 to 100 percent over cost is common depending on complexity, finishing effort and how unique the item is. Simple functional parts sit at the low end, while intricate painted models or one-off commissions justify more. Quote the total, not the breakdown, so the buyer sees a single fair number.

Quoting with confidence

When you present a price, anchor it to value rather than the gram count. A buyer rarely cares that a part used 80 grams; they care that it solves their problem or looks great on a shelf. Keep your cost breakdown for yourself so you can defend the number if asked, and revisit your spool price and wear estimates every few months as filament prices and your machine hours change. Consistent, cost-based quoting builds trust and keeps your shop profitable.

Frequently asked questions

Should I charge more for supports and post-processing?

Yes. Removing supports, sanding, gluing multi-part models and painting all take time you should bill as labor hours. Add them to the labor field so the total reflects the real effort, not just the printer running.

How do I handle failed prints in my pricing?

Bake a failure allowance into your markup rather than charging the customer for a specific botched print. Over many jobs the markup smooths out the occasional reprint so no single order carries the whole loss.